#include "omoperationcontext.h"

OMOperationContext::OMOperationContext()
{
}

OMRenderer* OMOperationContext::renderer(void)
{
    return mRenderer;
}

void OMOperationContext::setRenderer(OMRenderer* renderer)
{
    mRenderer = renderer;
}

MainWindow* OMOperationContext::mainWindow(void)
{
    return mMainWindow;
}

void OMOperationContext::setMainWindow(MainWindow* mainWindow)
{
    mMainWindow = mainWindow;
}
